General Info

Some items listed here may be unused, as the list has been generated from the game files.

Inventory items

Boomerang -- Assign to button_a button_b button_x button_y
Throw this at enemies to stun them. It always finds its way back to you.
Bottle -- Assign to button_a button_b button_x button_y
Store things in this for later use.
Bottle -- Assign to button_a button_b button_x button_y
Store things in this for later use.
Bottle -- Assign to button_a button_b button_x button_y
Store things in this for later use.
Bottle -- Assign to button_a button_b button_x button_y
Store things in this for later use.
Bow -- Assign to button_a button_b button_x button_y
Hold the button down and release on the following beat to fire an arrow that can hit enemies from a distance.
Cane of Somaria -- Assign to button_a button_b button_x button_y
Use this to magically create a block in front of you, at the cost of stamina.
Deku Leaf -- Assign to button_a button_b button_x button_y
Use this to launch a gust of wind ahead of you that knocks back enemies and objects, at the cost of stamina.
Rito Feather -- Assign to button_a button_b button_x button_y
Use this to jump into the air and avoid enemy attacks, at the cost of stamina.
Fire Rod -- Assign to button_a button_b button_x button_y
This will launch a ball of fire dealing
1 damage in the direction you're facing, at the cost of stamina.
Fishing Rod -- Assign to button_a button_b button_x button_y
Use this to find fish you can keep in
empty bottles.
Great Bow -- Assign to button_a button_b button_x button_y
Hold the button down and release on the following beat to fire an arrow that can hit and pierce enemies from a distance.
Hookshot -- Assign to button_a button_b button_x button_y
Use it to pull yourself to certain objects or stun and knock back enemies.
Ice Rod -- Assign to button_a button_b button_x button_y
This will launch a ball of ice dealing
1 damage in the direction you're facing, at the cost of stamina.
Longshot -- Assign to button_a button_b button_x button_y
Use it to pull yourself to certain objects or stun and knock back enemies.
Lute -- Assign to button_a button_b button_x button_y
Use to immediately travel to activated Sheikah Stones around Hyrule.
Magic Boomerang -- Assign to button_a button_b button_x button_y
Throw this at enemies to stun or damage them. It always finds its way back to you.
Magic Cape -- Assign to button_a button_b button_x button_y
Using this will allow you to become invisible, consuming stamina and avoiding enemy attacks. Use it again to cancel the effect.
Megaton Hammer -- Assign to button_a button_b button_x button_y
Performs a powerful hammer attack directly in front of you, dealing
3 damage and smashing some objects, at the cost of stamina.
Pegasus Anklet -- Assign to button_a button_b button_x button_y
Hold then release the assigned button after one or two beats to leap forward, at the cost of stamina.
Power Glove -- Assign to button_a button_b button_x button_y
Use this to pick up rocks and crates, and then use it again to throw them 3 spaces away.
Scroll of Confusion -- Assign to button_a button_b button_x button_y
Confuses nearby enemies when it's used. One use only.
Scroll of Electricity -- Assign to button_a button_b button_x button_y
Temporarily gives your attacks an electric effect. One use only.
Scroll of Enchant Armor -- Assign to button_a button_b button_x button_y
Temporarily increases your armor rating by .5. One use only.
Scroll of Enchant Weapon -- Assign to button_a button_b button_x button_y
Temporarily increases your damage dealt by 1. One use only.
Scroll of Freezing -- Assign to button_a button_b button_x button_y
Freezes nearby enemies when it's used. One use only.
Scroll of Need -- Assign to button_a button_b button_x button_y
Gives you what you need most. One use only.
Scroll of Haste -- Assign to button_a button_b button_x button_y
Briefly unlocks your movements from the beat. One use only.
Tingle's Dowser -- Assign to button_a button_b button_x button_y
Helps you through the
Lost Woods or to find treasures.
War Drum -- Assign to button_a button_b button_x button_y
Use this to skip a beat and power up your attacks on the following beat!

Bottled Items

Bomb Fairy -- Assign to button_a button_b button_x button_y
It will travel in a straight line when released and explode on contact!
Bee -- Assign to button_a button_b button_x button_y
Use this to release a bee to attack your enemies!
Fairy -- Assign to button_a button_b button_x button_y
This will heal
8 hearts if you use it or run out of hearts.
Fish -- Assign to button_a button_b button_x button_y
Use this to
heal 1 heart.
Big Fish -- Assign to button_a button_b button_x button_y
Use this to
heal 5 hearts and some stamina.
Golden Fish -- Assign to button_a button_b button_x button_y
Use this to
completely heal you and refill your stamina.
Health Potion -- Assign to button_a button_b button_x button_y
This will
completely heal you if you use it or run out of hearts.
Stamina Potion -- Assign to button_a button_b button_x button_y
This will
refill your stamina meter if you use it or run out.

Magical Arrows

Fire Arrows
Imbues your arrows with a fire effect, at the cost of stamina.
Lightning Arrows
Imbues your arrows with a lightning effect, at the cost of stamina.
Ice Arrows
Imbues your arrows with an ice effect, at the cost of stamina.
Poison Arrows
Imbues your arrows with a poison effect, at the cost of stamina.

Passives

Down Thrust
Allows you to drop on enemies from ledges and jump to adjacent spaces.
Zora's Flippers
These allow you to move through deeper water, so that you can explore
Lake Hylia.
Snorkel
This lets you dive with the flippers, using button_a , button_b , button_x , or button_y , or move through a single deep-water tile without them.
Goron Locket
Makes the wearer immune to damage from lava and hot coals.
Octavo's Locket
Gives immunity to wind and electrical damage. A prized heirloom, this locket was passed down through Octavo's family for generations.

Charms

Telescope
This increases the exploration range in your overworld map, revealing more adjacent screens for you to see.
Warp Charm
Reveals which areas in the world contain Sheikah Stones you haven't activated.
Treasure Charm
Reveals which areas in the world contain chests and Pieces of Heart you haven't found yet.
Cave Charm
Reveals which areas in the world contain caves you have yet to explore.
Skull Charm
Reveals which areas in the world contain minibosses you have yet to defeat.

Shovels

Auto-shovel
Allows you to dig through walls by moving adjacent to them.
Shovel
Allows you to dig through walls. It's fragile and not that special.
Battle Shovel
Allows you to dig through walls, giving +2 damage on your next move.
Shovel of Courage
Allows you to dig through walls. You dash forward into the space you just dug.
Glass Shovel
Very fragile, you lose it when you take damage. Digs through surprisingly tough walls.
Golden Shovel
Allows you to dig through walls, occasionally spawning rupees.
Shovel of Stamina
Allows you to dig through walls, regaining stamina as you dig.

Torches

Torch
Increases visibility in dark areas. Can burn stumps and light up braziers.
Battle Torch
Returns
1 damage to enemies that hit you. Can burn stumps and light up braziers.
Glass Torch
Provides amazing light and reveals the location of enemies and NPCs. Destroyed when you take damage. Can burn stumps and light up braziers.
Magic Torch
Provides amazing light and reveals the location of enemies, NPCs, and items. Slowly consumes stamina. Can burn stumps and light up braziers.
Obsidian Torch
Provides more visibility depending on your beat combo. Can burn stumps and light up braziers.
Torch of Reflection
Reflects all projectiles, at the cost of some durability. Can burn stumps and light up braziers.
Torch of Wisdom
Reveals all items, even ones inside chests and other objects. Can burn stumps and light up braziers.

Rings

Ring of Blasting
Makes you immune to all explosive damage, and makes your bombs explode immediately.
Ring of Charisma
Reduces the cost of items for sale in shops around Hyrule.
Ring of Courage
Dash into an enemy's space when you defeat them, preventing damage to yourself.
Glass Ring of Preservation
Very fragile but prevents all other equipment from losing durability while equipped.
Ring of Piercing
Weapons can pierce through shields.
Ring of Protection
Reduces all damage done to you by half a heart.
Ring of Health
Heals
half a heart after you've defeated 5 enemies.
Ring of Risk
Doubles damage dealt when at 1 or fewer hearts remaining.
Nayru's Ring
Reflects damage done to you from any enemy. One use only.
Ring of Stealth
Decreases the distance at which enemies can detect the player.

Boots

Glass Slippers
These are very fragile but let you avoid damage or penalties from hazardous floor tiles. They also give +1 damage.
Greaves
These boots increase your defense, reducing the damage you take on every hit by 0.5.
Hover Boots
Allows you to float across gaps.
Iron Boots
Move easily through shallow water and prevent knockback, wind effects, and slipping on ice.
Boots of Leaping
These boots let you jump 2 full spaces with every move. Press button_left_stick_press to toggle them on and off.
Boots of Speed
These boots let you move faster than the beat!
Boots of Power
Increases damage dealt by 1.

Weapons

Broadsword
Deals
1 damage to 3 adjacent enemies ahead of you.
Ruby Broadsword
Deals
1 damage to three adjacent enemies ahead of you, and heals half a heart after defeating 5 enemies.
Emerald Broadsword
Deals
1 damage and poisons 3 adjacent enemies ahead of you.
Glass Broadsword
Deals
3 damage to three adjacent enemies ahead of you. Breaks if you get hit.
Obsidian Broadsword
Deals up to
3 damage depending on your beat combo to three adjacent enemies ahead of you.
Titanium Broadsword
Deals
2 damage to 3 adjacent enemies ahead of you.
Fragarach
A legendary weapon. Deals
2 damage to 3 adjacent enemies ahead of you and pierces shields.
Dagger zelda cadence
Deals
1 damage to a single enemy in front of you.
Ruby Dagger zelda cadence
Deals
1 damage to a single enemy in front of you, and heals half a heart after defeating 5 enemies.
Emerald Dagger zelda cadence
Deals
1 damage and poisons a single enemy in front of you.
Glass Dagger zelda cadence
Deals
3 damage to a single enemy in front of you. Breaks if you get hit.
Obsidian Dagger zelda cadence
Deals up to
3 damage depending on your beat combo to a single enemy in front of you.
Titanium Dagger zelda cadence
Deals
2 damage to a single enemy in front of you.
Jeweled Dagger zelda cadence
Deals
4 damage to a single enemy in front of you.
Flail
Deals
1 damage to a single enemy in a wide range, moving you forward.
Ruby Flail
Deals
1 damage to a single enemy in a wide range ahead of you, moving you forward, and heals half a heart after defeating 5 enemies.
Emerald Flail
Deals
1 damage and poisons a single enemy in a wide range, moving you forward.
Glass Flail
Deals
3 damage to a single enemy in a wide range ahead of you, moving you forward. Breaks if you get hit.
Obsidian Flail
Deals up to
3 damage based on your beat combo to a single enemy in a wide range, moving you forward.
Titanium Flail
Deals
2 damage to a single enemy in a wide range, moving you forward.
Hylian Flail
Deals
2 damage, with extra knockback, to a single enemy in a wide range, moving you forward.
Golden Lute
The legendary Golden Lute can damage enemies adjacent to you while you move. Deals more damage to beings of pure evil.
Greatshovel cadence
Deals
1 damage to three adjacent enemies ahead of you and digs.
Ruby Greatshovel cadence
Deals
1 damage to three adjacent enemies ahead of you and digs. Heals half a heart after defeating 5 enemies.
Emerald Greatshovel cadence
Deals
1 damage and poisons 3 adjacent enemies ahead of you and digs.
Glass Greatshovel cadence
Deals
3 damage to three adjacent enemies ahead of you and digs. Breaks if you get hit.
Obsidian Greatshovel cadence
Deals up to
3 damage (depending on your beat combo) to 3 adjacent enemies ahead of you and digs.
Titanium Greatshovel cadence
Deals
2 damage to 3 adjacent enemies ahead of you and digs.
Eli's Greatshovel cadence
Deals
2 damage to 3 adjacent enemies ahead of you, plus 1 damage for each dig.
Long Sword link
Deals
1 damage with 2 range, but prevents shield use. Hold out with button_r and swing with button_left_stick .
Ruby Long Sword link
Deals
1 damage with 2 range, but prevents shield use. Hold out with button_r and swing with button_left_stick . Heals half a heart after defeating 5 enemies.
Emerald Long Sword link
Deals
1 damage and poisons with 2 range, but prevents shield use. Hold out with button_r and swing with button_left_stick .
Glass Long Sword link
Deals
3 damage with 2 range, but prevents shield use. Hold out with button_r and swing with button_left_stick . Breaks if you get hit.
Obsidian Long Sword link
Deals up to
3 damage based on beat combo with 2 range, but prevents shield use. Hold out with button_r and swing with button_left_stick .
Titanium Long Sword link
Deals
2 damage with 2 range, but prevents shield use. Hold out with button_r and swing with button_left_stick .
Caladbolg link
Deals
3 damage with 2 range, but prevents shield use. Hold out with button_r and swing with button_left_stick .
Rapier zelda
Deals
2 damage (1 if adjacent to an enemy) and lunges you forward 1.
Ruby Rapier zelda
Deals
2 damage and lunges you forward 1 or 1 damage if adjacent, and heals half a heart after defeating 5 enemies.
Emerald Rapier zelda
Deals
2 damage (1 if adjacent to an enemy), poisons, and lunges you forward 1.
Glass Rapier zelda
Deals
4 damage and lunges you forward 1. 3 damage if adjacent. Breaks if you get hit.
Obsidian Rapier zelda
Deals up to
4 damage depending on your beat combo (up to 3 if adjacent to an enemy) and lunges you forward 1.
Titanium Rapier zelda
Deals
3 damage (2 if adjacent to an enemy) and lunges you forward 1.
Royal Rapier zelda
Legendary weapon. Deals
3 damage (2 if adjacent to an enemy) and lunges you forward 1, knocking back foes at the cost of stamina.
Short Sword link
Deals
1 damage to a single enemy in front of you.
Ruby Short Sword link
Deals
1 damage to a single enemy in front of you, and heals half a heart after defeating 5 enemies.
Emerald Short Sword link
Deals
1 damage and poisons a single enemy in front of you.
Glass Short Sword link
Deals
3 damage to a single enemy in front of you. Breaks if you get hit.
Obsidian Short Sword link
Deals up to
3 damage depending on your beat combo to a single enemy in front of you.
Titanium Short Sword link
Deals
2 damage to a single enemy in front of you.
Kokiri Sword link
A legendary weapon. Deals
4 damage to a single enemy in front of you.
Spear
Has 2 range and deals
1 damage.
Ruby Spear
Has 2 range and deals
1 damage, and heals half a heart after defeating 5 enemies.
Emerald Spear
Has 2 range and deals
1 damage. Also poisons the target.
Glass Spear
Has 2 range and deals
3 damage. Breaks if you get hit.
Obsidian Spear
Has 2 range and deals up to
3 damage based on your beat combo.
Titanium Spear
Has 2 range and deals
2 damage.
Impa's Naginata
Has 2 range and deals
1 damage. Also poisons the target. Heals half a heart after you defeat 5 enemies.