Exclusive to version 1.1.
Thanks to the broken fall logic in version 1.1, we’re able to walk in the air through various means.
When playing with beat you can run in the air for the duration of a single beat by using Haste or Boots of Speed.
For Octavo, Hover Boots is just a suggestion. 1.1.0 fall logic strikes again. Only works with beat, so can't gear skip. Maybe on permadeath? pic.twitter.com/emcV8Ujjua— CloudMax (@CloudMax94) December 19, 2019
In co-op (with beat) it’s possible to run in the air indefinitely with the use of Co-op Time Stop to prevent the game from ever progressing to the next beat.
As a result the fall logic never kicks in. Even without time stop you’re able to cross 1 tile gaps with two well timed inputs.
Extended sub-beat hover in co-op by timing the pauses so that the fall logic never has a chance to kick in... pic.twitter.com/b2u9udAf5a— CloudMax (@CloudMax94) December 21, 2019
By performing any kind of sub-beat action (an action which does not progress the game to the next beat), such as Bow Cancel and Throw Cancel, you’re able to take knockback through different means.
Since those actions don’t progress the game to the next beat you will not fall, even if you get knocked into the air as a result.
Say hi to sub-beat hovering. Bow cancel hit chu between beats. You don't fall until beat ends, giving you time to move. Free on fixed-beat. pic.twitter.com/Bf23PV7foI— CloudMax (@CloudMax94) December 20, 2019